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Adobe Flash CS5 Sample Questions:
1. You regularly use third-party code libraries. You have been manually typing your code which is complicated because of the large number of classes, methods and properties. What method is available to address this issue in Flash CS5.
A) In the Actions Panel, Select Import third-Party Code
B) Importing the entire class package will make code accessible
C) Place code package in the root of the project. Datatype will auto-complete import statement
D) FlashBuilder 4 can be used as the code editor and it will allow you to use third-Party Code.
2. Which tool should you use to create a dotted grid within your document?
A) Rectangle tool.
B) Paint Bucket tool.
C) Rectangle Primitive tool.
D) Deco tool.
3. You've saved a file in the XFL file format. Which statement is true?
A) The XFL file will no longer be able to be edited in the Flash IDE
B) Your file will be saved with your coding and timeline information but without assets
C) Saving to the new XFL format dramatically reduces the size of your file
D) The file you would edit in a text editor will not have the name of the original Flash project
4. How should you trigger a debug session in Device Central from Flash CS5?
A) Choose Debug > Debug Movie > in Device Central
B) Choose File > Publish
C) Choose Command > Test Movie > in Device Central
D) Press Control + Shift + Enter (Windows) or Command + Shift + Enter (Macintosh)
5. You are using the new XFL file format. What would be a major benefit of using this approach?
A) XFL converts your project to a single XML file that contains all of your assets and code
B) The XFL format allows you to use your Flash based graphics in other Adobe design tools
C) XFL creates a folder with all of your file assets that could then be edited without the need for the Flash IDE
D) XFL is based on the ZIP standard and holds all of your Flash based code and timeline
information
Solutions:
| Question # 1 Answer: C | Question # 2 Answer: D | Question # 3 Answer: D | Question # 4 Answer: A | Question # 5 Answer: C |




